![]() But if they cannot quickly knock France and Russia out of the war, the Central Powers lose when the United States enters the War.īoth the Entente and the Central Powers are shackled by their weaker members. ![]() If Germany can effectively capitalize on this short run strategic advantage, they win. If Germany builds power by invading Belgium or launching submarine warfare against Great Britain, the United Kingdom and eventually, the United States, enter the war. Strategic Command World War 1 captures this hair-balance strategic military situation. If the United States enters the war and achieves full mobilization, the Entente can crush Germany. The United States starts as a neutral with a powerful economy. These are 1914 The March on Paris where the goal is either to capture (or prevent the capture) of Paris by Germany and 1918 the Ludendorff Offensive when the Germans came very close to breaking the Entente in France before sufficient US forces reached the lines. Two division level games are also included. 1917 The Fate of Nations starts the game with the 1917 historical situation. 1914 Triple Alliance adds Italy to the Central Powers. 1914 Call to Arms starts in August 1914 with the player taking the side of the Central Powers (Germany and Austria-Hungary) or the Entente (France, Russia, Great Britain, and Serbia). ![]() Strategic Command WW1 comes with three corps level games. This review is based on twenty plus hours of play including completing the 1914 core campaign. I purchased WW1 using the exclusive Grogheads discount offer upon release. WW1 is developed by Fury Software, primarily by Hubert Cater and Bill Runacre and distributed by Slitherine/Matrix. Strategic Command WW1 (WW1) is a strategic level wargame encompassing all primary theaters of World War 1.
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